Category: Video and Board Games

EA Taking Dragon Age II Criticism to Heart?


First off, Eurogamer is bringing it. Lots of good stuff over there today.

Like this little number with EA’s Frank Gibeau regarding the reaction to Dragon Age II from a good chunk of the fanbase. Going so far as to admit “we lost some fans” with the release of the DA sequel.

“We’re very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story. For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise. But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we’d done. We understand that and we’re listening.”

It’s a good read and I like that the company is listening to feedback. Then multiplayer is mentioned and I start to get worried.

Go Back to High School with NCAA Football ’12


For the past few editions NCAA Football has included a mode known as Road to Glory, in which you create your own player and take him through a college football career. I’ve always wanted to like the idea behind this mode, but have never been able to get into it. I haven’t touched it in a couple years, but I remember it as being too easy to get the starting nod at a school, with far too few decisions to make once you get there and those you did make being rather silly and superfluous. This year EA Tiburon has evidently overhauled the mode and have just released this teaser video, narrated by one Kirk Herbstreit (boo!). Here’s the highlights…

Jumping the Shark Podcast #75


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Image: Filomena Scalise / FreeDigitalPhotos.net

For this lovely Monday morning (well, it’s lovely here in Indy), we bring you our Day 3 wrap-up episode of Jumping the Shark, which features the usual cast, plus return appearances from Tom Chick, Jason McMaster, and Brian Rowe. Hear all about Square’s big lineup, Driver: San Francisco, Saints Row 3, Metro Last Light, and some of the games of IndyCade, which including our first exposure to gaming with a kiss-driven controller. No, for reals. I wrote all about it in my day-3 wrap-up.

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Jumping the Shark Podcast #74


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Image: Filomena Scalise / FreeDigitalPhotos.net

Our Day Two E3 episode of Jumping the Shark is on the tubes. Last night’s recording featured your usual JTS cast, plus return appearances from Tom Chick and Jason McMaster as well as Gameshark Senior Editor Brian Rowe and one of our newer freelancers, Justin Amirkhani. Among those games featured are the surprising Prey 2, the latest Hitman opus, Sonic Generations, and The Darkness 2.

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Jumping the Shark Podcast #73


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Image: Filomena Scalise / FreeDigitalPhotos.net

Our Day One E3 episode of Jumping the Shark is now live. If you downloaded it last night or early this morning (hey, it’s 6am here) and your file only ran for 15 minutes… uh, well we don’t know what was up with that, but it’s fixed now. Sorry! Let’s just blame it on Mitchy D and be done with it, although I should point out Brandon was up at the wee hours shouting obscenities and cursing the maker while taking care of that one. He’s a trooper, that guy.

Anyway, episode one features your regular cast, the aforementioned Mitchell Dyer, as well as Tom Chick and Jason McMaster. Remember, we just record this gathered around a single mic, stick the music on it and throw it up there. We like it raw when we’re kicking it in the City of Angels. Enjoy!

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Todd’s E3 Day One Wrap-up


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So day one is in the books. We’ve recorded a podcast (Brandon’s uploading it as I type) and I’m ready to fall over, but first, here’s a very brief summary of my day one.

I led off the day with Focus Home. I was excited to see the Game of Thrones game. Imagine my disappointment when we were told we could see the trailer on the nearby TV screen while we waited for a slot to open up to get a demo on the next Sherlock Holmes game. I missed out on Colonial Marines for this, for the love of Pete. Sherlock looked interesting, though. This puzzle/adventure game, has a much bigger budget than previous PC-only releases thanks in part to the fact that it’s also being developed for the consoles. The big deal about this game, called The Testament of Sherlock Holmes (or something that effect) is that Holmes supposedly bites the dust about half way into the game, leaving it up to Watson to carry the torch. Spoiler, spoiler, I know, but Frogware’s CEO himself was adamant they wanted that info out there, so there you go. On to EA…

Mass Effect 3 E3 Trailer – Save us, Shepherd!

So here’s the new Mass Effect 3 trailer and it’s every bit your prototypical E3 trailer – Sh** blows up. Done. It’s also quite pretty. We (Bill and I) get the EA booth tour in a few hours and I’m looking forward to seeing more than, well, this. Also, and keep in mind I love me some Mass Effect, at some level is the degree to which, “Only Shepherd can save us,” getting beyond ridiculous? I mean he’s a guy who pretty much just runs around and shoots stuff with a few fancy speeches thrown in for good measure. You’d think his ability to impact galaxy-altering events would be marginally replaceable. But no. It’s gotta be Shepherd or we should just pack it all in and go home. Ah well. As long as the dialog is snappy and the ‘splosions are big, I’m sure I’ll be happy.

The Witcher 2 – Spoiled

 
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This is something I intended to do for Dragon Age 2 and never got around to, so I’m giving it a go with Witcher 2: A dedicated post in which I talk detailed spoilers for a particular game. I left all spoiler content after the break, so there’s no chance of you wandering in unaware. In future iterations I’ll probably just look at particular key points from a game, but I think the nature of The Witcher 2 demands something a bit different.

As anyone familiar with the game already knows, it’s highly variable, so the plan here is just to talk about what I got out of my experience from beginning to end, relate what little I know of alternate paths, and let you all talk about how what you saw was different from what I experienced. This is gonna be loooong, but hopefully, for at least a few of you it should be fun… knock on wood. That said, if you’ve finished the game once and another playthrough is in your future and you don’t want to know about the paths not taken, this is not safe ground either.

So, with all that established, let’s spoil some shit…