Last week former Bioshock and Minerva’s Den DLC veterans Steve Gaynor, Johnnemann Nordhagen, and Karla Zimonja announced they’d formed a new development studio together – The Fullbright Company. It’s not entirely clear in what capacity they all worked on those titles, but Gaynor is noted as the writer and design lead on Minerva’s Den, which, given how well that’s been received, ought to give him some cred. This week they’ve announced their first project, a “non-violent game in an unfantastical locale,” Gone Home. You can see the rather non-descript pre-alpha trailer for it above. Since, other than a rather unremarkable room with some objects and real-world physics applied, there’s not much to take home from this, here’s Fullbright’s longer description of what they want to make:
Hopefully the video demonstrates the basics of what Gone Home is all about: exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. We’re really interested in pushing toward simulation, both in the sense of the physics system but also in allowing the player to open any door or drawer they’d logically be able to and examine what’s inside, down to small details. If we do it right, these interactive and simulation elements will work together to make you that much more invested in discovering the story woven into the environment.
Fair enough. You pair some talented Bioshock vets with the notion of doing an interesting non-violent game and I’ll pay attention. The question I have for the rest of you, though, is this: Does this video grab you in the least? Would they have been better off not showing such obviously preliminary footage and sticking to screenshots and just describing their intentions? I’m just not seeing how the video itself gives them any traction or generates much excitement, which is sort of the point of such things, right?Enjoy this? Share it so others can too!